评测:Cibele 一个角色互动小插图

2015-11-08作者:川子@有蜥蜴游戏  来源: 有蜥蜴游戏新闻    我要订阅
【版权声明】:本文是由有蜥蜴游戏(uxiyi.com)翻译,拒绝任何不保留版权的转载,如需转载请注明转载自有蜥蜴游戏(uxiyi.com)并附带本文链接!
评测:《玩家说》:一个角色—玩互动小插图的故事

CIBELE(Cibele)—我们所考虑的
 
      这个游戏,来源于独立游戏开发室所创造的Stars Maid Games(明星女仆游戏),主要的人物Nina(尼娜),是一位平常带着牙套上大学的女孩,她想要成为一名演员, 到现在还没有约过会,但是现在有非常多的男孩对她感兴趣,她会慢慢朝着解决他们各种无礼要求方面去发展。
 
      游戏的前提是让你全部的精力都放在一个十几岁的花季少女身上,而这个女孩是非常迫切希望成为自己想要任何一种人,她很漂亮,也很聪明,并且具有足够的创造力,但是她也自嘲,有时候那种迷人让人觉得尴尬,让人觉得不正常,而所有在游戏里的人物性格特点都通过Nina(尼娜)的诗歌,艺术爱好者,期刊和演讲精心地呈现出来。
热爱这个媒体时代
 
      如果你没有点击Nina(尼娜)以前的微博,没有浏览她的家人和朋友的照片以及她以前的信息,你可以在MMORPG—Valtameri(多人在线玩的魔兽传奇)游戏总站中来浏览这些信息。她就是在这里与她的网恋(Blake,布莱克(人名))一块玩游戏的,他也是Nina(尼娜)玩游戏时候的带领者,实际上你可以在游戏中通过点击和攻击一些生物来了解这个游戏的本质特征,尽管这有点照本宣科,但是这些故事通过内部的私人聊天,电子邮件和即时通讯能够让消息得到更广泛的传播。就像声音字节创造的一种感觉,这种感觉就是你和CIBELE(Cibele)这个游戏通过声音交流(尤其是在 Skype-like应用程序)无意中听到的。
 
评测:《玩家说》:一个角色—玩互动小插图的故事
      我的确发现了现实生活中人物的嗓音比他们在玩游戏的时候嗓音听起来有点老,尤其是男生在游戏中表现的过于照本宣科,但是正是这种游戏设计才能够让玩家真正感受到在游戏中交流的效果。
 
      这个游戏能够表现出多种层次的效果,许多追求游戏的男生和他们的的女朋友为游戏提供支持,当然有的也会在游戏中找茬儿,这些都是非常真实的,通过这些描述,我想会让你陷入沉思。从视觉上看,艺术家Rebekka Dunlap的具有说明性的风格,通过丰富的网络世界涉及到了非常多的阴谋,还有一些在游戏中要表现出同情的时所需要的技巧。

在冰冷的血中消磨时间

      尽管玩所有的游戏的过程都是一个静坐在那里的经历,并且持续的时间大约是看一部人物电影的时间(一共是1.5个到两个小时),网络游戏有时候实际上也有一点点无聊。但是从我的眼光来看,以我的感觉来说,通过交流渠道你所得到的那种不安的感觉,你所产生的那种那种好奇心,你所产生的那种期待心理,在游戏中你也会有这种反应,因为这些在游戏中都会被模拟。
 
      尽管这是一个真实的游戏,但是我也得傻傻的点击着鼠标,消灭掉那些在永不重复的网络世界中相同类型的怪物,但是这样做成功地激起了我玩游戏的热情,并且还把物质世界和一种基于时间的感觉结合了起来,然而这种感觉电影院是不能很容易所能够给予你的。
 
      然而,有时候,你的确会感到很无聊,你必须达到游戏的要求,尤其是因为你没有真正地升级,赚取战利品,获得一个真实的身份。而正是这些暗示才会刺激你在MMORPG中成瘾,就像这些可怕的新开发的点击游戏,你必须一直点击,只有这样你在游戏中才会有一些进展,我不能百分之百的确定这是真实的,但是如果我不砍掉那些无伤大雅的暴徒,我总感觉我还有一些闲置的事情没有做。
 
评测:《玩家说》:一个角色—玩互动小插图的故事
      然而,对于第二天的活动,我觉得非常的不耐烦,因为满脑子里都是有关游戏中所涉及到的活动,并且你会听到"ichi"的声音,而这就是一个具有创造性的想法,但是我对于他的这种做法表现出的效果非常满意。
 
     穿上她的鞋走一英里
 
      有几次游戏给人的感觉就像怪蜀黎的掌中宝,翻翻花季少女的私人桌面夹,相片册子,日记本 。其实我并不是一个局外人,我也会以一个花季少女的角度来看待这个游戏的,有时候我真想出现在大屏幕中,来告诉她有人渣要惹她。
 
      偶尔的全动态视频会给予我们一段有关Nina(尼娜)既亲密无畏的视图场景,而这个视图就是偷窥尼娜(Nina)在她卧室离线的时候拍的,正是这个视图才推动了她走出她的电子生活。她拨弄她的头发使之变得蓬乱,躺在她的床上,调整她的乳沟,想要找到一个性感的姿势,然后通过自拍这种方式来分享。但是她的这种做法反而不会让人感觉到她很性感,而是一种心碎,孤独的感觉,并且会有一种强有力的力量触碰到你心灵的最深处。
 
要牢记这个行走模拟器
 
      游戏的主题非常清楚,尽管它像一个行走的模拟器,但是它会立即在多个层次提供交互性,并且会以不同的方式进行思维加工,这比游戏中只有一个线程的情况好多了。
 
      在面试中的山姆.巴洛(人名)是IndieCade(这款游戏)的创造者,获得了2015年的大陪审团奖(Grand Jury Prize),而Her Story(她的故事)就是关于他为什么在游戏中和FMV一块工作而展开的,他说,因为他想要以一种具有潜在意义的方式来工作,而这种方式在视频游戏中是不能够运用的。我想象着他说的那种我们在镜头里看人类的画面,当然这里会有一些细微的变化,而这些细微之处,还有这些面部表情所表达出的效果是远远大于沟通交流的效果的。
 
      Cibele这个游戏成功地运用了一种截然不同的方式做到了这一点,它就是通过将在冲突中产生的信息分层,然后会把你放在第一个视图中,但是你看到之后,你会发现这个视图一点也不像描述的那样——”你是第一个人”。并且因为开发游戏的灵感来源是不断变化的,对于现代化的观点的来说,这就是一种创造和突破。
 
      然而,我想说的是,Her Story(她的故事)提供了一个更大的机构,而在这个机构中你会遇到一个你必须要去解决的重大的难题,并且这个难题不久就会来临。你需要搜索数据库来得到你的思维解析线索,这样你的问题才会解决。Cibele会让你感觉到它并不是一个游戏,而是以一种既放松又能够交流互动的方式来叙事,然而,最终其实只有一种方式能够通过,对于你对游戏的所有点击来说,你只是一个从你的手指间来看游戏结果的观察者。
 
      当然这里也有一些正在进行的项目,尽管这些项目和现代化不太接近(比如说桌面的虚拟操作系统,并不是真实的具有拖拽窗口的桌面),但它们仍然是一些令人印象深刻的细节。对于(Blake,布莱克(人名))来说,Cibele是一个能够在真实生活中找到的游戏,并且与游戏有关的一些行为一旦发生,就会有一些事件会被引发。一次合作就能触发老板打架,对于这种人物交流的状态来说就是一个非常好的比喻。
 
评测:《玩家说》:一个角色—玩互动小插图的故事
 
CIBELE(Cibele)这个游戏的简历
 
      对于一个小型独立团队来说,所有的行李就是无价之宝,而对于多年来的互动类型的游戏来说,我想Cibele这个游戏将会被作为重点看待。

      (编辑:@有蜥蜴-明天会更好)

     (本文是由有蜥蜴游戏(uxiyi.com)翻译,拒绝任何不保留版权的转载,如需转载请注明转载自有蜥蜴游戏(uxiyi.com)并附带本 文链接!


      REVIEW: CIBELE – A ROLE-PLAYING INTERACTIVE VIGNETTE STORY


CIBELE – WHAT WE THINK:


      In Cibele, from independent studio Star Maid Games, the main character, Nina, is a girl in college who recently got her braces off, wants to be an actress and hasn’t done a lot of dating. Or maybe any dating, for that matter. But there are a growing number of boys who are beginning to take an interest in her, and in response, she is slowly moving towards addressing their various manners of ego-seducing demands.

Cibele

      The premise of the game works by inviting you sink into the body and mind of a teenage girl who is hoping desperately to be something – anything, to someone – anyone. She is pretty, she is smart, and creative enough, but also self-deprecating, charmingly awkward, and otherwise “pretty normal,” all characteristics which are carefully rendered inside the game via the production of Nina’s poetry, fan art, journals and speech.

LOVE IN THE TIME OF SOCIAL MEDIA


      If you are not clicking through Nina’s old weblogs, family and friend photos and instant messages, you can log in as her alter ego “Cibele” in the MMORPG – “Valtameri.” It is here that she plays games with her online crush, “ichi” (Blake, in real life), who is also her online guild leader. You actually go through the mechanics of clicking and attacking creatures – though it is all scripted – and the story moves forward as messages come in via in-game private chat, e-mail and instant messenger, as well as sound bytes that create the sense that you are overhearing ichi’s conversation with Cibele via voice chat (presumably on a Skype-like app).

      I did find the sound of the characters’ voices a bit older than who they are meant to be playing, and sometimes the male lead felt overly scripted, but otherwise, the sound design helped sell the effect of their conversations.

Cibele - MMORPG screenshot

      The many layers being created here – the various male suitors and girlfriends offering support or fueling the fires – are wonderfully authentic and push your head deeper into the immersion pool. Visually, artist Rebekka Dunlap’s illustrative style lends much intrigue and sympathetic finesse via the rich online world of Valtameri.

KILLING TIME IN COLD BLOOD


      Though the entire game is meant to be played in a single sit-down experience lasting about the length of a feature film (1.5 to two hours total), the online game actually can get a little grindy at times. In a way though, my own feelings of ennui, restlessness, curiosity, and anticipation for new messages to arrive via any communications channels, were induced by this game emulation.

      Thus the real game, through requiring me to sit and stupidly click a mouse to kill the same types of monsters in a mindlessly repetitive online world (that clearly is taking away from Nina’s creative pursuits like acting and poetry writing and drawing fan art) manages to provoke emotional, physical and time-based sensations in combination in a way that cinema simply could not.

review of Cibele - third act screenshot

      But yeah, it gets pretty grindy, and you’ll have to push through it, especially since you are not actually leveling up, earning loot, or gaining real status – cues that would stimulate you in a “real” MMORPG addiction. Like one of these dreaded new clicker games, you have to keep on clicking in the hope that the story will progress. I am not 100% sure this is true, but it felt as though things would just idle until I kept hacking away at those innocuous mobs.

      Thinking of it the next day, though, I considered that the very impatience that this mob camping instilled in me – relieved by hearing ichi’s voice – was possibly a creative stroke of genius. Whether or not it was intentional, I subscribe to the effect.

A MILE IN HER SHOES


      There are times when the game feels like an exercise in arm’s-length voyeurism – clicking through the personal desktop folders, text documents and image files of a teenage girl. But at the same time, I had several moments where I actually winced AS that teenage girl, rather than an outsider looking in. Other times I wanted to yell at the screen, to tell Cibele to ditch the douchebags trying to mess with her.

      Occasional full motion video (FMV) cut scenes give us an intimate and fearless view of Nina/Cibele as she goes through private and personal moments in her bedroom offline, attempting to manage the directives and impulses emerging from her electronic life. She tousles her hair, sprawls out on her bed, and adjusts her cleavage, trying to find a sexy pose to share via a selfie. But rather than feel sexy, it is sort of heart-breaking and lonely and powerfully visceral.

A WALKING SIMULATOR TO REMEMBER


      The game is so aware of its subject matter, and – though it’s like a walking simulator – offers interactivity on multiple layers at once, and mind processed this differently, than when there is only one thread in play.

      In interviewing Sam Barlow – creator of IndieCade 2015’s Grand Jury Prize Her Story about why he chose to work with FMV in his game, he said because he “wanted to work with subtext in a way that videogames couldn’t normally accomplish.” I imagine he meant that when we watch humans on camera, there are subtle inflections, nuances and facial gestures that belie these subtle communications.

      But “Cibele” manages this in a different and effective way, by layering how information coming in conflicts and overlaps and puts you in a first person view that looks nothing like the “first person” clichéd mechanic as we have come to understand it. It is breaking and creating all sorts of very contemporary new points for departure in an evolving storytelling method.

Cibele screenshot with Ichi

      I will say, however, that Her Story affords greater agency in that there is an overarching puzzle you must solve and it will come in the order that your mind parses the clues by searching through a database. “Cibele” is not a game in that sense, but rather a highly interactive narrative on loose rails. Ultimately, however, there is one way through, and for all your clicking, you are just an observer who must watch the outcome from between your fingers.

      There is some great programming going on here with the AI too, which, though not close to comprehensive (just as the desktop for the virtual OS does not truly behave like a desktop with draggable windows) is nonetheless an impressive detail; in the virtual game the avatar for ichi will find Cibele, and events wait to be triggered appropriately on top of the pseudo-game action taking place. A cooperation meter triggers boss fights, which serve as a nice metaphor for the state of the characters’ interactions.

LA VITA CIBELE-A


      The overall package is a real accomplishment for the small indie team. I believe Cibele will be viewed retrospectively as a keystone for the interactive vignette genre in years to come.


 

本文是由有蜥蜴游戏(uxiyi.com)翻译,拒绝任何不保留版权的转载,如需转载请注明转载自有蜥蜴游戏(uxiyi.com)并附带本文链接(http://www.uxiyi.com/a/IndieGame/west/201511/2432573.html)!

独游魔盒|独立游戏热爱者
有蜥蜴相关QQ群
有蜥蜴新闻APP
有蜥蜴

最新游戏资讯 点我下载

每日推送最热最新的有蜥蜴游戏资讯、行业新闻

有蜥蜴官方微信
有蜥蜴

微信号:OICBOX 扫我!

最新游戏资讯,各种礼包、美女、小说、新闻

有蜥蜴游戏资讯,时刻关注国内外最新,最酷的手机游戏/软件资讯和产品,如果您觉得您的产品不错,可以投稿给我们,我们审核之后将进行及时推荐,报道。

联系QQ:2896920782

投稿邮箱:admin@uxiyi.com